"use strict";
cc._RF.push(module, 'a578dPqkR9M7KvjhBFcNmCb', 'game_over_player_info');
// scripts/game_over_player_info.js

"use strict";

var e = require;
var t = module;
var o = exports;

var _ii,
    nn = void 0 && (void 0).__extends || (_ii = function ii(t, e) {
  return (_ii = Object.setPrototypeOf || {
    __proto__: []
  } instanceof Array && function (t, e) {
    t.__proto__ = e;
  } || function (t, e) {
    for (var o in e) {
      Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
    }
  })(t, e);
}, function (t, e) {
  function o() {
    this.constructor = t;
  }

  _ii(t, e), t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o());
}),
    rr = void 0 && (void 0).__awaiter || function (t, e, o, i) {
  return new (o || (o = Promise))(function (n, a) {
    function r(t) {
      try {
        l(i.next(t));
      } catch (e) {
        a(e);
      }
    }

    function s(t) {
      try {
        l(i["throw"](t));
      } catch (e) {
        a(e);
      }
    }

    function l(t) {
      var e;
      t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
        t(e);
      })).then(r, s);
    }

    l((i = i.apply(t, e || [])).next());
  });
};

var oo = void 0 && (void 0).__decorate || function (e, t, a, n) {
  var i,
      o = arguments.length,
      s = o < 3 ? t : null === n ? n = Object.getOwnPropertyDescriptor(t, a) : n;
  if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);else for (var r = e.length - 1; r >= 0; r--) {
    (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
  }
  return o > 3 && s && Object.defineProperty(t, a, s), s;
};

Object.defineProperty(o, "__esModule", {
  value: !0
});

var a = e("BaseModuleUI"),
    n = e("GlobalParams"),
    i = e("AssetsManager"),
    r = e("RoleSoldierInfo"),
    s = cc._decorator,
    l = s.ccclass,
    _ = s.property,
    c = function (e) {
  function t() {
    var t = null !== e && e.apply(this, arguments) || this;
    return t.my_info_node = null, t.name_label = null, t.head_sprite = null, t.kill_info_label = null, t.equip_node = null, t.grade_sprite = null, t.coin_num_label = null, t.equip_view_node = null, t.level_num = null, t;
  }

  return nn(t, e), t.prototype.initView = function () {
    e.prototype.initView.call(this);
  }, t.prototype.showPlayerInfo = function (e) {
    this.initView();
    var t = n.GlobalParams.MatchGamePlayer[e];
    this.my_info_node.active = e == n.GlobalParams.MatchMyIndex, this.name_label.string = t.name, this.name_label.node.color = e == n.GlobalParams.MatchMyIndex ? cc.color(20, 255, 50) : cc.color(255, 233, 77), this.head_sprite.spriteFrame = i["default"].getInstance().getHeroHeadFrame("hero_" + r["default"].Role_info[t.role_id].id), this.coin_num_label && (this.coin_num_label.string = "" + t.coin), this.kill_info_label.string = t.kill_info[0] + " / " + t.kill_info[1] + " / " + t.kill_info[2];
    var o = 2 * t.kill_info[0] - t.kill_info[1] + 0.5 * t.kill_info[2],
        a = this.getGradeType(o);

    if (this.grade_sprite.spriteFrame = i["default"].getInstance().getGradeTypeFrame("grade_" + a), e == n.GlobalParams.MatchMyIndex) {
      5 == a && this.uiManager.playerTaskOverInfo(9, 1);
      var s = n.GlobalParams.FightDataInfo.value;
      s.data_info[a] += 1, n.GlobalParams.FightDataInfo.value = s;
    }

    for (var l = 0; l < this.equip_view_node.childrenCount; l++) {
      this.equip_view_node.children[l].children[0].getComponent(cc.Sprite).spriteFrame = 0 == t.equip_info[l] ? null : i["default"].getInstance().getEquipIconFrame("equip_" + t.equip_info[l]);
    }

    this.level_num.string = "" + t.level;
  }, t.prototype.getGradeType = function (e) {
    return e < 5 ? 0 : e < 10 ? 1 : e < 20 ? 2 : e < 30 ? 3 : 4;
  }, oo([_(cc.Node)], t.prototype, "my_info_node", void 0), oo([_(cc.Label)], t.prototype, "name_label", void 0), oo([_(cc.Sprite)], t.prototype, "head_sprite", void 0), oo([_(cc.Label)], t.prototype, "kill_info_label", void 0), oo([_(cc.Node)], t.prototype, "equip_node", void 0), oo([_(cc.Sprite)], t.prototype, "grade_sprite", void 0), oo([_(cc.Label)], t.prototype, "coin_num_label", void 0), oo([_(cc.Node)], t.prototype, "equip_view_node", void 0), oo([_(cc.Label)], t.prototype, "level_num", void 0), oo([l], t);
}(a["default"]);

o["default"] = c;

cc._RF.pop();